//Complex terrain depth vertex shader - passes through input data to hull shader
struct InputType
{
	float4 position : POSITION;
	float2 tex : TEXCOORD0;
	float3 normal : NORMAL;
};

struct OutputType
{
	float4 position : POSITION;
	float2 tex : TEXCOORD0;
};

OutputType main(InputType input)
{
	OutputType output;

	//Set output data
	output.position = input.position;
	output.tex = input.tex;

	return output;
}